Central European Journal of Sport Sciences and Medicine

ISSN: 2300-9705     eISSN: 2353-2807    OAI    DOI: 10.18276/cej.2020.1-02
CC BY-SA   Open Access   DOAJ  DOAJ

Lista wydań / Vol. 29, No. 1/2020
Representativeness of Offensive Scenarios to Evaluate Perceptual-Cognitive Skills of Water Polo Players

Autorzy: Filipe Casanova
University Lusófona of Porto, Portugal

Ricardo Pereira
Centre of Research, Education, Innovation and Intervention in Sport (CIFI2D), Faculty of Sport (FADEUP), University of Porto, Portugal

Sofia Canossa
Centre of Research, Education, Innovation and Intervention in Sport (CIFI2D), Faculty of Sport (FADEUP), University of Porto, Portugal

Maickel Padilha
Centre of Research, Education, Innovation and Intervention in Sport (CIFI2D), Faculty of Sport (FADEUP), University of Porto, Portugal

Rafael Bagatin
Centre of Research, Education, Innovation and Intervention in Sport (CIFI2D), Faculty of Sport (FADEUP), University of Porto, Portugal

Israel Teoldo
Centre of Research and Studies in Soccer, The University Federal of Viçosa, Viçosa, Brazil

Sixto González-Víllora
Faculty of Education, University of Castilla-La Mancha, Cuenca, Spain

Ricardo J. Fernandes
Porto Biomechanics Laboratory (LABIOMEP), University of Porto, Portugal

Fernando Tavares
Centre of Research, Education, Innovation and Intervention in Sport (CIFI2D), Faculty of Sport (FADEUP), University of Porto, Portugal
Słowa kluczowe: decision-making Attacking Game Scenarios reliability water polo
Data publikacji całości:2020
Liczba stron:9 (11-19)
Cited-by (Crossref) ?:

Abstrakt

The aim of this study was to trial several attacking offensive sequences as representative for further use in research on the perceptual-cognitive skills of water polo players. Elite water polo coaches were presented with separate test film sequences encompassing 80 structured water polo offensive plays. Each clip was approximately 6 s–7 s long with an inter-clip interval of 5 s–10 s, where a red dot was displayed on-screen at the start of the clip to indicate the area of first appearance of the ball. The order of presentation of the video clips was counterbalanced and randomly determined. The criteria were scored on a 5-point Likert-type scale. From the 80 clips presented, only 56 showed high agreement (W = 1; p < 0.05) and internal consistence reliability between the expert observers (α = 0.980; p < 0.05). Furthermore, a very high reproducibility (Z = 0; p = 1) was obtained between viewing sessions. The results obtained determine that 56 offensive scenarios were representative of the water polo game and as such may be useful in evaluating the perceptual-cognitive skills of the players.
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