| Autoren: |
Albadi
Sinulingga
Faculty of Sports Science, Universitas Negeri Medan, Indonesia Indra Kasih
Faculty of Sports Science, Universitas Negeri Medan, Indonesia Nurhayati Simatupang
Faculty of Sports Science, Universitas Negeri Medan, Indonesia Joseph Lobo
College of Sports, Exercise and Recreation, Bulacan State University, Philippines Suandi Selian
Faculty of Teacher Training and Education, Universitas Samudra, Indonesia Ahmet Kurtoğlu
Faculty of Sport Science, Bandirma Onyedi Eylul University, Turkey Edi Setiawan
Faculty of Teacher Training and Education, Universitas 17 Agustus 1945 Cirebon, Indonesia |
| Schlüsselbegriffe: | technology-based training habitual behavior competitive performances combat sports |
| Veröffentlichungsdatum der gesamten Ausgabe: | 2026 |
| Seitenanzahl: | 16 (37-52) |
| 1. | Bali, N., & Fridhi, A. (2023). Impact of augmented reality on sports performance of disabled. Romanian Journal of Rheumatology, 32(1), 25–30. https://doi.org/10.37897/RJR.2023.1.7 |
| 2. | Boonsem, A., Malarat, A., & Prachanban, S. (2021). Relationship Between the Factors Affecting Exercise Behavior and Physical Fitness Among University Students. Journal of Physical Education (Maringa), 32(1), 1–13. https://doi.org/10.4025/jphyseduc.v32i1.3277 |
| 3. | Brechney, G. C., Cannon, J., & Goodman, S. P. (2022). Effects of Weight Cutting on Exercise Performance in Combat Athletes: A Meta-Analysis. International Journal of Sports Physiology and Performance, 17(7), 995–1010. https://doi.org/10.1123/ijspp.2021-0104 |
| 4. | Calabuig-Moreno, F., González-Serrano, M. H., Fombona, J., & García-Tascón, M. (2020). The emergence of technology in physical education: A general bibliometric analysis with a focus on virtual and augmented reality. Sustainability (Switzerland), 12(7), 1–23. https://doi.org/10.3390/su12072728 |
| 5. | Chang, K. E., Zhang, J., Huang, Y. S., Liu, T. C., & Sung, Y. T. (2019). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685–697. https://doi.org/10.1080/10494820.2019.1636073 |
| 6. | Chen, Y., Yao, S. J., Ma, Q. S., Shao, W., Liu, C., & Guo, K. L. (2022). The Relationship Between Exercise Intention and Exercise Behavior of Junior School Students: An Analysis of Chain Mediating Effect. Frontiers in Psychology, 13(August), 1–12. https://doi.org/10.3389/fpsyg.2022.935264 |
| 7. | Choi, H., Jeong, Y., & Kim, S. K. (2020). The relationship between coaching behavior and athlete burnout: Mediating effects of communication and the coach– athlete relationship. International Journal of Environmental Research and Public Health, 17(22), 1–17. https://doi.org/10.3390/ijerph17228618 |
| 8. | Cohen, J. (2013). Statistical Power Analysis for the Behavioral Sciences (2nd Editio). Routledge. https://doi.org/10.4324/9780203771587 |
| 9. | Cossich, V. R. A., Carlgren, D., Holash, R. J., & Katz, L. (2023). Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis. Applied Sciences (Switzerland), 13(23). https://doi.org/10.3390/app132312965 |
| 10. | Folhes, O., Reis, V. M., Marques, D. L., Neiva, H. P., & Marques, M. C. (2023). Influence of the Competitive Level and Weight Class on Technical Performance and Physiological and Psychophysiological Responses during Simulated Mixed Martial Arts Fights: A Preliminary Study. Journal of Human Kinetics, 86(January), 205–215. https://doi.org/10.5114/jhk/159453 |
| 11. | Franzò, M., Pica, A., Pascucci, S., Marinozzi, F., & Bini, F. (2023). Hybrid System Mixed Reality and Marker-Less Motion Tracking for Sports Rehabilitation of Martial Arts Athletes. Applied Sciences (Switzerland), 13(4). https://doi.org/10.3390/app13042587 |
| 12. | Harada, K. (2022). Effectiveness, Moderators and Mediators of Self-regulation Intervention on Older Adults’ Exercise Behavior: a Randomized, Controlled Crossover Trial. International Journal of Behavioral Medicine, 29(5), 659–675. https://doi.org/10.1007/s12529-021-10049-3 |
| 13. | Kabadayı, M., Karadeniz, S., Yılmaz, A. K., Karaduman, E., Bostancı, Ö., Akyildiz, Z., Clemente, F. M., & Silva, A. F. (2022). Effects of Core Training in Physical Fitness of Youth Karate Athletes: A Controlled Study Design. International Journal of Environmental Research and Public Health, 19(10). https://doi.org/10.3390/ijerph19105816 |
| 14. | Li, N., Wang, D., Zhao, X., Li, Z., & Zhang, L. (2024). The association between physical exercise behavior and psychological resilience of teenagers: an examination of the chain mediating effect. Scientific Reports, 14(1), 1–11. https://doi.org/10.1038/s41598-024-60038-1 |
| 15. | Liang, L., Zhang, Z., & Guo, J. (2023). The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation. Sustainability, 15(6), 5062. https://doi.org/10.3390/su15065062 |
| 16. | Liu, R., Menhas, R., & Saqib, Z. A. (2024). Does physical activity influence health behavior, mental health, and psychological resilience under the moderating role of quality of life? Frontiers in Psychology, 15(March). https://doi.org/10.3389/fpsyg.2024.1349880 |
| 17. | Loia, V., & Orciuoli, F. (2019). ICTs for exercise and sport science: Focus on augmented reality. Journal of Physical Education and Sport, 19(5), 1740–1747. https://doi.org/10.7752/jpes.2019.s5254 |
| 18. | Lygouras, D., & Tsinakos, A. (2024). The Use of Immersive Technologies in Karate Training: A Scoping Review. Multimodal Technologies and Interaction, 8(4). https://doi.org/10.3390/mti8040027 |
| 19. | Moreno-Guerrero, A. J., García, S. A., Navas-Parejo, M. R., Campos-Soto, M. N., & García, G. G. (2020). Augmented reality as a resource for improving learning in the physical education classroom. International Journal of Environmental Research and Public Health, 17(10). https://doi.org/10.3390/ijerph17103637 |
| 20. | Nekar, D. M., Kang, H. Y., & Yu, J. H. (2022). Improvements of Physical Activity Performance and Motivation in Adult Men through Augmented Reality Approach: A Randomized Controlled Trial. Journal of Environmental and Public Health, 2022. https://doi.org/10.1155/2022/3050424 |
| 21. | Nekar, D. M., Lee, D., Hong, J., Kim, J., Kim, S., Seo, Y., & Yu, J. (2022). Effects of Augmented Reality Game-Based Cognitive–Motor Training on Restricted and Repetitive Behaviors and Executive Function in Patients with Autism Spectrum Disorder. Healthcare (Switzerland), 10. https://doi.org/10.3390/healthcare10101981 |
| 22. | Ng, Y. L., Ma, F., Ho, F. K., Ip, P., & Fu, K. wa. (2019). Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials. Computers in Human Behavior, 99(September 2018), 278–291. https://doi.org/10.1016/j.chb.2019.05.026 |
| 23. | O’Connor, Y., & Mahony, C. (2023). Exploring the impact of augmented reality on student academic self-efficacy in higher education. Computers in Human Behavior, 149(March), 107963. https://doi.org/10.1016/j.chb.2023.107963 |
| 24. | Paramitha, S. T., Setiawan, E., Lesmana, I. B., Tannoubi, A., Raman, A., Kurtoǧlu, A., Gazali, N., Rochman, T., Getu, S., & Lobo, J. (2024). Increase grit and learning satisfaction in physical education among student-athletes: augmented reality Learning is the Solution? Retos, 61, 589–597. https://doi.org/10.47197/retos.v61.109935 |
| 25. | Pérez-Muñoz, S., Castaño Calle, R., Morales Campo, P. T., & Rodríguez-Cayetano, A. (2024). A Systematic Review of the Use and Effect of Virtual Reality, Augmented Reality and Mixed Reality in Physical Education. Information (Switzerland), 15(9). https://doi.org/10.3390/info15090582 |
| 26. | Piqueras-Sola, B., Cortés-Martín, J., Rodríguez-Blanque, R., Menor-Rodríguez, M. J., Mellado-García, E., Merino Lobato, C., & Sánchez-García, J. C. (2024). Systematic Review on the Impact of Mobile Applications with Augmented Reality to Improve Health. Bioengineering, 11(6), 1–13. https://doi.org/10.3390/bioengineering11060622 |
| 27. | Pu, Y., & Yang, Y. (2022). Application of Virtual Reality Technology in Martial Arts Situational Teaching. Mobile Information Systems, 2022. https://doi.org/10.1155/2022/6497310 |
| 28. | Ritter, Y., Droste, M., Bürger, D., Pastel, S., & Witte, K. (2022). Comparison of response behavior in karate kumite between real world and virtual reality. Sports Engineering, 25(1), 1–7. https://doi.org/10.1007/s12283-022-00378-1 |
| 29. | Salatino, A., & Burin, D. (2024). Editorial: Virtual, mixed and augmented reality in cognitive neuroscience and neuropsychology, volume II. Frontiers in Psychology, 15. https://doi.org/10.3389/fpsyg.2024.1444412 |
| 30. | Septri, Nelson, S., Kurniawan, H., Bakhtiar, S., Komaini, A., & Lesmana, K. Y. P. (2023). Karate in the digital age: Augmented reality for enhanced learning and performance. Journal of Physical Education and Sport, 23(12), 3235–3245. https://doi.org/10.7752/jpes.2023.12370 |
| 31. | Sohail, Z., Firdos, A., Ikram, S., & Talha, M. (2022). The impact of virtual reality and augmented reality on sport psychology. Revista de Psicologia Del Deporte, 31(1), 217–226. https://doi.org/Retrieved from https://www.rpd-online.com/index.php/rpd/article/view/667 |
| 32. | Soltanabadi, S., Minoonejad, H., Bayattork, M., & Seyedahmadi, M. (2023). Effect of Virtual Reality and Augmented Reality Training for Injury Prevention and Accelerating Rehabilitation of Anterior Cruciate Ligament Injury in Athletes: A Scoping Review. Asian Journal of Sports Medicine, 14(4). https://doi.org/10.5812/asjsm-139704 |
| 33. | Usra, M., Lesmana, I. B., Octara, K., Bayu, W. I., Badau, A., Ishak, A., & Setiawan, E. (2024). Augmented Reality Training on Combat Sport: Improving the Quality of Physical Fitness and Technical Performance of Young Athletes. Retos, 54, 835–843. https://doi.org/10.47197/retos.v54.103743 |
| 34. | Viscione, I., & D’elia, F. (2019). Augmented reality for learning in distance education: The case of e-sports. Journal of Physical Education and Sport, 19(5), 2047–2050. https://doi.org/10.7752/jpes.2019.s5304 |
| 35. | Witkowski, K., Sobecki, J., Maśliński, J., Cieśliński, W., Rokita, A., & Kalina, R. M. (2017). The use of augmented-reality technology to improve judo techniques. Premises, assumptions, methodology, research tools, preliminary scenarios - The first stage of the study. Archives of Budo, 12, 355–367. |
| 36. | Witte, K., Droste, M., Ritter, Y., Emmermacher, P., Masik, S., Bürger, D., & Petri, K. (2022). Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world. Frontiers in Virtual Reality, 3(September), 1–10. https://doi.org/10.3389/frvir.2022.903021 |
| 37. | Yan, J., Ren, H., Wang, C., Zhou, K., & Hamilton, X. D. (2024). The Impact of Exercise Cognition on Exercise Behaviors: The Mediating Role of the Satisfaction of Basic Psychological Needs in Exercise for Adolescents. Behavioral Sciences, 14(7). https://doi.org/10.3390/bs14070574 |
| 38. | Zhang, R., & Rhim, Y. T. (2024). The Effect of Coach–Athlete Relationships on Motor Behaviour in College Athletes—Mediating Effects of Psychological Needs. Behavioral Sciences, 14(7). https://doi.org/10.3390/bs14070579 |
| 39. | Zhang, S., & He, N. (2022). Augmented reality advertising and college students’ interest in the extreme sports: Moderating role of innovation resistance and health consciousness. Frontiers in Public Health, 10(1). https://doi.org/10.3389/fpubh.2022.978389 |
| 40. | Zhang, Z., Piras, A., Chen, C., Kong, B., & Wang, D. (2022). A comparison of perceptual anticipation in combat sports between experts and non-experts: A systematic review and meta-analysis. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.961960 |