Authors: |
Magdalena
Kieruzel
Zachodniopomorski Uniwersytet Technologiczny w Szczecinie Wydział Informatyki Maciej Szopiński Scrum Master Home.pl |
Keywords: | monetization data aggregation monetization metrics mobile applications |
Whole issue publication date: | 2016 |
Page range: | 9 (39-47) |
1. | Fields, T., Brandon, B. (2012). Social game design: monetization methods and mechanics. Boca Raton: CRC Press. |
2. | Gibson, J. (2014). Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. Crawfordsville: Apress. |
3. | Goldstone, W. (2011). Unity 3.x Game Development Essentials. Gliwice: Helion. Greenfeld, D. (2015). Two Scoops of Django, Best Practices for Django 1.8. Los Angeles: Two Scoops Press. |
4. | Mele, A. (2015). Django By Example. Birmingham: Packt Publishing. |
5. | Seif El-Nasr, M., Drachen, A., Canossa, A. (2013). Game Analytics: Maximizing the Value of Player Data, 13–40. Londyn: Springer-Verlag. |
6. | Seufert, E.B. (2014). Freemium Economics: Leveraging Analytics and User Segmentation to Drive Revenue. Waltham: Morgan Kaufmann. Thorn, A. (2014). Pro Unity Game Development with C#. Berkeley: Apress |